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Guides for real-world site data
How to bring real-world elevation, imagery, buildings, and the rest of your site context into Unreal, Blender, and your design tools, with files you keep, not a stream you rent.
All guides
UnrealHow to import real-world terrain into Unreal EngineRead the guide →UnrealThe GIS to Unreal Engine pipeline, explainedRead the guide →ImageryHow to get aerial imagery for site contextRead the guide →ElevationHow to download a DEM for an area of interestRead the guide →BlenderHow to get real-world terrain for BlenderRead the guide →ArchitectureHow to build a 3D site context model for a development proposal or design presentationRead the guide →TwinmotionHow to get real-world terrain and site context in TwinmotionRead the guide →RevitHow to download topography and site context for RevitRead the guide →SketchUpHow to import terrain and site context into SketchUpRead the guide →RhinoHow to download topography for Rhino and GrasshopperRead the guide →Civil 3DHow to create a Civil 3D surface from a DEM or LandXMLRead the guide →AutoCADHow to get a georeferenced DXF site plan for AutoCADRead the guide →UnityHow to download a real-world heightmap for Unity terrainRead the guide →FormatsHow to get a USD site model (USDZ)Read the guide →FormatsHow to get glTF terrain for a real-world siteRead the guide →FormatsHow to get an OBJ site context modelRead the guide →CesiumHow to self-host Cesium terrain tiles for a real-world siteRead the guide →
Get the data for your site.
Draw your area, read its Site Brief, and download a bundle you keep: terrain, imagery, CAD drawings, and more, ready for Unreal, Revit, Rhino, and more. $5 plus $2 per square kilometer, and 2 km² and under is free.
Native plugins: Mantle Place for Unreal and Mantle Place for Revit.
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