How to get glTF terrain for a real-world site
Real-world terrain as GLB — the binary glTF that imports everywhere with its textures aboard.
glTF is the most portable way to move a textured terrain mesh between tools, and the form you want is GLB — the binary container that carries the geometry, the draped imagery, and the materials in a single file. Mantle Place ships every bundle’s terrain as GLB, with the surrounding buildings as a second GLB layer, so one download covers Blender, Three.js and Babylon on the web, Unity through a glTF package, and Unreal Engine. The do-it-yourself version is a pipeline: source a DEM, mesh it at a sensible triangle budget, orthorectify and drape the imagery, then export with the textures embedded. One note: the bundle ships GLB rather than a loose .gltf-plus-textures folder, because the loose form is the identical scene and was dropped as a duplicate.
how to do it
Draw your area
Define the extent on the globe. The GLB is cut to exactly that area, so tight AOIs keep the mesh lean for web and real-time use.
Download the GLBs
The bundle ships the terrain GLB with imagery embedded and a separate buildings GLB for the surrounding structures.
Import or load it
Drag the GLB into Blender or Unreal Engine, load it with a glTF package in Unity, or serve it to a Three.js, Babylon, or model-viewer scene on the web.
Check the scale
The mesh is cut at real-world meters; confirm your scene units match so distances and heights on the site measure true.
frequently asked
Is GLB the same as glTF?
Yes — GLB is glTF in its binary, single-file form. The scene is identical; GLB simply packs the geometry, textures, and materials together so nothing gets separated in transit.
Why not a .gltf file with separate textures?
Because it would be the same scene twice. The GLB carries everything the loose form does, every glTF importer reads it, and shipping both would only bloat the bundle — so the duplicate was dropped.
Can I use the glTF terrain on the web?
Yes. GLB is the native format of Three.js, Babylon, and model-viewer, so the terrain loads straight into a browser scene — draw a tight area if the page needs to stay light.
Get the data for your site.
Draw your area, see the price, and download an owned bundle — terrain, imagery, and basemap ready for Unreal Engine, Blender, and your CAD tools.