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Unreal

How to import real-world terrain into Unreal Engine

By Coulter Heiberger · Updated

Turn a real location into editable Unreal terrain with the imagery draped, kept on disk and never streamed.

To import real-world terrain into Unreal, you need elevation for your site as a heightmap or mesh and aerial imagery to drape over it, both georeferenced to the same area. The fastest route: draw your area of interest on Mantle Place, buy the bundle, and import it with the Mantle Place Importer. Every format is built with your order, at no extra cost, and the terrain imports as an editable Landscape, terrain mesh, or static mesh, with the imagery draped and the georeference resolved. Because the files live on disk, there is no streaming, no access token, and nothing to expire in a packaged build. The alternative is to source a DEM and imagery yourself, convert the elevation to a heightmap, align it to the imagery, and build the Landscape by hand.

answers

Quick answers

How do I get real-world terrain and imagery into Unreal 5?

Draw a box around your site on Mantle Place, pay once for that area, and import the bundle with the Mantle Place Importer. The terrain becomes an editable Landscape with the aerial imagery draped, included at no extra cost. You keep the files on disk: no streaming, no access token, and it works offline in the editor and in a packaged build.

Is the terrain locked to Unreal?

No. The data is not locked to Unreal. The same bundle that becomes your Landscape opens in Blender, Twinmotion, Revit, and more: the elevation and imagery ship as GeoTIFF, and meshes, contours, an IFC site model, and CAD drawings come in the same bundle at no extra cost.

Can I see the site before I order it?

Yes. After you draw, the Site Brief shows the area, relief, slope, and land cover, with the mapped buildings standing in 3D on the globe and a sun and shadow study, before you pay.

step by step

How to do it

  1. Define your area

    Draw the area of interest for your site on Earth. Keep it tight to the project footprint plus the surrounding context you want to show.

  2. Get a bundle

    Buy the bundle for that area. It includes georeferenced elevation and aerial imagery, downloaded to a permanent vault you re-download forever.

  3. Install the importer

    The Mantle Place Importer is open source on GitHub. Download the prebuilt Unreal 5.8 binary from the latest mantleplace-dcc GitHub Release, drop it into your project, and enable the plugin. Sign in from the importer to list your vault, or point it at a bundle on disk.

  4. Import as a Landscape

    Open the importer, pick your bundle, and import the terrain as an editable Landscape, terrain mesh, or static mesh, all included at no extra cost, with the imagery draped.

  5. Sculpt and build

    Grade the site, cut pads, paint materials, and place geometry on the terrain like any other Unreal content.

questions

Frequently asked

Do I need Cesium for Unreal to import real-world terrain?

No. Cesium for Unreal streams terrain at runtime; Mantle Place delivers a bundle you import once as an editable Landscape, with no streaming and no token required.

Can I edit the terrain after importing it?

Yes. The importer builds a native, editable Landscape, terrain mesh, or static mesh from the bundle, so you can sculpt, paint, and build on it like any other geometry.

Does the imagery line up with the terrain automatically?

Yes. The bundle is georeferenced, and the importer drapes the aerial imagery over the terrain so the ground texture lines up with the elevation.

Get the data for your site.

Draw your area, read its Site Brief, and download a bundle you keep: terrain, imagery, CAD drawings, and more, ready for Unreal, Revit, Rhino, and more. $5 plus $2 per square kilometer, and 2 km² and under is free.

Native plugins: Mantle Place for Unreal and Mantle Place for Revit.

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